WHIST.
Whist is probably one of the most scientific of all the games that are
played with cards, requiring deeper study and longer practice than any
other to be thoroughly understood and successfully played. Hoyle has
given a very particular account of this game; and when it is played as
he directs, it is comparatively fair. But this game, as played by the
habitual votaries of gaming, is a continual series of intrigue and
fraud.
The principal cheats in the game of whist are stocking, palming,
marking, signs, mis-dealing, and changing packs. These I have
explained, or will explain; and first—
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