WHIST.

Whist is probably one of the most scientific of all the games that are played with cards, requiring deeper study and longer practice than any other to be thoroughly understood and successfully played. Hoyle has given a very particular account of this game; and when it is played as he directs, it is comparatively fair. But this game, as played by the habitual votaries of gaming, is a continual series of intrigue and fraud.

The principal cheats in the game of whist are stocking, palming, marking, signs, mis-dealing, and changing packs. These I have explained, or will explain; and first—

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